app.everloot/knowledge

Everloot: WoW Forever data

WoW: Forever lore and player-observed drops, vendors, quests, professions and talents, with sources.

Endpointhttps://everloot.app/mcp/public (streamable-http)
Registry version0.8.0
Now29 tools · grade C (75) · pin ts_be55e445a9edde879221447b5877a547 · protocol 2025-06-18
First / last listed2026-10-26 00:23 UTC / 2026-10-26 00:23 UTC
Grade over time2026-10-26: C (75), 29 tools

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Timeline

First listing · 2026-10-26 00:23 UTC
29 tools, grade C (75)

Tools: search_knowledge get_entity get_by_name search fetch answer_sources profession_path recipe_thresholds item_page npc_page object_page quest_page vendor_page world_map_near entity_relations item_categories talent_tree talent_plan collection_gap completion_progress guild_board auction_history market_value gold_ledger coverage population recent_changes ecosystem_projects everloot_plan

Current tools (29)

search_knowledgeSearch WoW lore and Forever reference data. Exact-name matches rank first. Every hit carries its source and licence.
params: query*, kind, version, limit
get_entityFetch the full record behind a search hit id, for page rendering.
params: id*
get_by_nameExact full-name match (case-insensitive) for disambiguation.
params: name*, kind
searchThe same search as search_knowledge, in the shape ChatGPT connectors and deep research call by name: up to 10 results, each with an id for fetch, a title and a URL to cite. The text block is the same JSON as a string.
params: query*
fetchOne knowledge record by the id a search result gave, whole: title, the full text in the source's words, the URL to cite, and metadata with the source, licence and date. The text block is the same JSON as a string.
params: id*
answer_sourcesThe evidence behind a question about WoW: Forever, for an answer that cites its sources: facts players observed (public after three installs agree, with the install count), curated facts, and the 2023 Warcraft Wiki (marked: may differ in Forever). Every piece carries a claim, its source URL, licence and date. Returns evidence rather than prose. Further-reading links are search URLs on other sites;
params: question*, limit
profession_pathLeveling path for one Forever profession from Everloot uploads. A step exists only after 3 installs agree: on a reported recipe, or on the recipe colours that make it orange (a guaranteed skill-up), starting at the trainer's required rank. Gold exists only after 3 price uploads agree. No copied guide. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is
params: profession*, fromSkill, toSkill*
recipe_thresholdsWhere a Forever profession's recipes turn yellow, green and grey, inferred from the colours players' trade-skill windows showed. A recipe appears only after 3 installs agree, as ranges, never guessed exact numbers. Agreed reagents come with an estimated cost per craft when every reagent has an agreed price. Reads Everloot's current public corpus.
params: profession*, recipe
item_pageOne Forever item: agreed name, observed loot-window drop frequency, agreed map pins, and player-reported armor, block, damage per second, stats and resistances. Each item number needs one value with 3 agreeing installs in the newest build with 3 reporting installs, and no competing value with 3; contested values are withheld. Each number states its agreeing installs, build and last seen, with the
params: itemId*
npc_pageOne Forever NPC: agreed name and map pins, and loot windows reported but not yet in the rates. A name or pin needs 3 installs agreeing. The pin does not require a drop. No copied spawn list. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is reported explicitly.
params: npcId*
object_pageOne game object (a chest, herb, ore vein or fishing pool) by the id in its GUID: the items players looted from it, each with observed loot windows, windows with the item and distinct install reports. A frequency is public after 3 install reports; a public object with nothing in its windows reads as a measured zero. The name is shown when 3 installs agree on it. Reads Everloot's current authorized
params: objectId*
quest_pageOne Forever quest: agreed title, level, giver, turn-in, and rewards. Each fact needs 3 installs agreeing. No copied quest text. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is reported explicitly.
params: questId*
vendor_pageGoods one Forever vendor sells. An item is listed when 3 installs agree on that item and its copper price. Two agreed prices both stay listed. No copied catalog. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is reported explicitly.
params: vendorNpcId*
world_map_nearEntrances, NPCs, vendors and treasures near a spot, nearest first, with straight-line distances in yards. Give a zone (name or map id) with x and y from 0 to 100, or an NPC id to start from where that NPC stands. Entrances come from the game files; one is confirmed once 3 installs zoned in from it. NPCs, vendors and treasures are player-observed and listed only where 3 installs agree on the positi
params: zone, x, y, npcId, radius, limit
entity_relationsEvery typed relation of one entity, both directions: dropped by, sold by, reward from, located in (player-observed, listed where 3 installs agree, with the install count and last seen), and created by, reagent for, part of set, same icon (found in game files, unconfirmed, with the build they came from). Ids are the game's own. Reads Everloot's current authorized public corpus and the committed cli
params: kind*, id*, rel, direction, limit
item_categoriesItem categories from the game files (found in game files, unconfirmed, with the build): class and subclass with the client's English names and slugs, slot and quality. With no arguments, the whole tree with item counts. With item, that item's category path. With class (a slug such as weapon or armor), and optionally subclass, slot and quality slugs, the items in it. Ids only: item names come from
params: item, class, subclass, slot, quality, limit
talent_treeThe WoW: Forever talent trees of one class from the game files (found in game files, unconfirmed, with the build): every node with its talents, ranks, grid position, prerequisites and row gate, plus the levels talent points arrive at. Node ids are the ids a share code names. Narrow to one tree by name. The calculator is at /tools/talents/<class>.
params: class*, tree
talent_planDecodes an Everloot talent share code (EL1-<class>-<spec>-<build>-<payload>, or a calculator link carrying one after #plan=) against the class's trees: the talents and ranks it holds, points per tree, the lowest level that can hold it, and every problem in plain words: a code made on another build, nodes the tree does not have, ranks cut back, points the rules would not place. Nothing is dropped s
params: code*
collection_gapMissing items in one collection for one install. A list row is public after 3 installs agree on the collection, the source, and the item. Owned is what that install uploaded. Not a Blizzard profile read and not a copied catalog. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is reported explicitly.
params: collection*, ownerInstallId*
completion_progressWhat one install's characters have finished, and what is closest to done: achievements with the largest share of criteria or progress met, reputations nearest the next standing, titles known, and quests finished in a chain. A list entry is public after 3 players (installs uploading from different addresses) report it identically. Progress is shown only when that install uploaded it with the collec
params: ownerInstallId*, characterKey
guild_boardOne guild's roster, bosses killed, loot awarded, raid attendance and average item level, as that guild's own officers chose to publish them. Only uploads from officers holding a verified grant for the guild count, and a figure is public after 2 of them agree. Names are in-game character names, never accounts or real-world identities. A character's owner can opt out, and an opted-out character is l
params: guildName*, realm*
auction_historyPrice history from auction scans players uploaded on purpose. A day is public after 3 installs scanned that item on that realm. Copper is the median. Reads Everloot's current authorized public corpus when connected. Missing or unavailable data is reported explicitly.
params: realm*, itemId*
market_valueMarket value, minimum buyout, historical value and units listed for one item on one WoW: Forever realm, from full auction scans players started and uploaded. A day is public after 3 reporters (distinct upload addresses) scanned the item; values are medians, thin days and outlier days are left out of the market value. Market value weights the last 14 public days, historical is the median of 60. Mis
params: realm*, itemId*
gold_ledgerPeak gold and the money events that character's own upload recorded. Loot, quests, vendors, and auction sales stay on the money line. Gameplay stays on its own line. A missing line is unrecorded. The difference is not called bought and is not a ban. Installs are not merged. No scan of a player who did not upload. Reads Everloot's current authorized public corpus when connected. Missing or unavaila
params: character*, realm*
coverageHow much of WoW: Forever's database is settled or confirmed, and which reported fields need more agreeing installs. The same counts and reported lists as https://everloot.app/database/coverage, as text, per zone, per type and per field, plus scoped totals and the current build's whole-fact settled-list size, separately dated and measured. Coverage = settled / expected, with confirmed / expected be
params: zone, type
populationHow many characters play each race, class, race and class, faction and level band on WoW: Forever, from the census of players who turned it on in the Everloot addon. Each character counts once. A count shows only when it covers at least 10 characters reported by at least 3 installs from at least 3 addresses, rounded to the nearest 5, and a count that could be worked out from the others is hidden t
params: race, class, faction, window
recent_changesNewest first: Blizzard blue posts (title, author, time, a short excerpt and the link to the original), hotfix posts, and new game builds. Excerpts only: Blizzard's post text is Blizzard's; full posts are available at their source URLs. A build's time is when Everloot first saw it, not Blizzard's release time.
params: filter, game, limit
ecosystem_projectsForever addons and tools from the community registry, with a board ranking: most installed, rising, most active, freshest release or best maintained. Each project shows its GitHub repository, stars, latest release, last commit, whether its .toc declares a Forever interface number, and installs from Everloot uploads (counted from 3 installs; a missing count means not counted, not zero). Projects ar
params: board, forever_ready_only, limit
everloot_planThe Everloot feature catalogue: what is live, what is next, what is waiting, and which reference sites are page shapes only.
params: none

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