Delightful's Game Research Starter Pack
Where to look for games industry research: 873 sources across ten markets, cited and free.
| Endpoint | https://games.thisisdelightful.com/mcp (streamable-http) |
|---|---|
| Registry version | 1.0.0 |
| Now | 6 tools · grade B (81) · pin ts_0e917c41acd9dcabfef8365461351aed · protocol 2025-06-18 |
| First / last listed | 2026-11-06 01:22 UTC / 2026-11-06 01:22 UTC |
| Grade over time | 2026-11-06: B (81), 6 tools |
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Tools: search_sources get_source get_market list_trends get_landscape search_techniques
search_sources | Search 995 curated sources on the video games industry: press outlets, trade associations, datasets, analysts, podcasts, books, YouTube channels and communities across 26 markets. Every one was opened and read before it was described, and each result says what it lets you find out, who owns it and what it costs. This answers "where would I look for this?" — it is a directory of sources, not a sour params: query, market, group, medium, language, cost, offset, limit |
get_source | Retrieve one source by its slug, with everything recorded about it. Slugs come back from search_sources and are permanent — the same slug names the same source across releases, so it is what to cite. params: slug* |
get_market | How to research one of 12 games markets, and the profile behind it. It opens with before_you_start, the research notes for that market: which national annuals are paid and what is free, which venues are closed or could not be verified, which figures overlap or are published on a basis that will not compare, what a weekly chart does and does not count. Then known_gaps, what the directory does not h params: code* |
list_trends | The 50 conversations currently moving the games industry, each with what it is, why it matters, the markets it lands in, its stage, how old the row is, and where it sits on the Three Horizons: H1, the current system running down, H2, the transition and its four groups, H3, the emerging future, or perennial ground. The placements are an editorial reading, not a score, and every answer carries the k params: query, market, stage, category, horizon, group, slug, include_further_reading, offset, limit |
get_landscape | The platform and genre maps. 38 platforms — storefronts, consoles, livestreaming and UGC — with who owns each and where its data lives. 30 genres with definitions, subgenres, example games, and the terms actually used in Chinese, Korean and Japanese. Read the genre map before comparing two datasets: the industry has no shared taxonomy and this records where the vendors disagree. params: kind* |
search_techniques | 44 search techniques for games research, each with a query you can paste, what it surfaces and why it works. Includes local-language strategies for researching the Japanese, Korean and Chinese markets without reading the language. Use this before searching the open web on a games question — these are the queries that reach material a plain search buries. params: market, query |
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